Showing posts with label Release. Show all posts
Showing posts with label Release. Show all posts

11/12/2008

LongOperandTransformationStage completed

A few minutes ago I implemented the last remaining missing method, ExpandURem, and it's finally working. So the LongOperandTransformationStage class is now completed and passing it's tests.

There're more and more issues that we're solving and I'm very optimistic that we'll be able to release the first milestone by the end of november or at least before christmas.

10/12/2008

Crush'em baby!

Just ran the last update to see how the testcases are doing. And they're doing just fine! In the last few hours we crushed the bugs really hard and put them at a significant loss in the big code battlefield and decimated their army from 48 failed testcases down to 15. We won't give them one minute to rest. We'll go out there, hunt 'em, pursue 'em, annihilate 'em!
Seems that the great victory of 0.1 is within spitting distance!

/logged off, Battlefield Lieutenant Rootnode

Approaching Release 0.1

We've been quite busy in the last few weeks developing on MOSA and now we're not so far away from our first official release (0.1). There's only a small number of testcases left that need to be fixed and some minor features to implement.
So I expect 0.1 to be released end of november, or to put it another way: release ~ O(11/30/2008).

I hope that our first release won't reveal any crashing parts, as we've been testing it thoroughly (nearly 3000 testcases up until now).


So stay tuned and I hope you'll have fun with our first release!


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